AS I MENTIONED in the most recent post to Wreck-Shop's site, Poser 5 is supposedly about to be released. I believe Poser 4 was released in 1998, so Poser users have been going for quite a while without a major update (though some would count the Poser Pro Pack add-on in 2001 as a major update). Curious Labs has been a bit
secretive about the release--they've announced features and have said they intend to release the product for sale "later this summer". To my knowledge there are no beta testers among the Poser enthusiast community, and those who frequent Renderosity, the primary Poser user site, have so little information that they're posting scraps of data, like
this. Anyone who has worked in software development understands the importance of beta testing, and so the absence of P5 beta renders at Renderosity says to me that the release is further away than the end of summer.
I know, I know...I'm not exactly going out on a limb predicting "software product will be late", but I'm on the record now.
The good news is that the new Poser will have a much more powerful rendering engine, which should mean more renders that look like
this or
this, rather than like
this. Also, Curious Labs is releasing some new high-polygon-count figures that, with any luck, will give Stephanie a run for her money on potential muscular development. But in another act of surprising secrecy, Curious Labs hasn't announced who made the new figures for them. That's...odd.
Anyway, I'm looking forward to acquiring the new version. From the posted hardware specs, it ought to run OK on my machine. That render I posted last night was a test, by the way, to see how many figures I could manage concurrently in one edit session--I had six high-polygon count figures, and four lower-polygon figures, for a total of ten, plus some articles of clothing, props, etc. It did OK. I never tried more than half that many before. I used some tricks to avoid eating memory, though.